I mean the damage done outside duels with supernatural elements or with some device that causes the players to get damage.

Even in normal duels the holograms cause some damage to the players, although one far from a serious one, which looks pretty dumb, as an hologram in reality is not going to hurt you in any way.

As far as I know first 4 seasons of Yu-gi-oh only show holograms, this changes in the 5th season as solid things are created from the holograms, so in this one it makes sense that they could hurt, and I don't know for the sixth one as I didn't watch it yet.

Is it ever explained how holograms cause damage to the players?

  • IIRC, it was called Darkness Duel, where the players plays using the power of darkness to deal damage to the opponent. In other words, it is by the power of black magic, curse, stuffs like that. – 絢瀬絵里 Mar 17 '18 at 7:41
  • As I'm telling it happens even in normal duels, for example, among a lot others, this one: youtube.com/watch?v=-fKwtB4Pn10 is a normal duel where we can see that due to holograms they can be sent to the ground or that they put faces that indicate a little pain. – user2638180 Mar 17 '18 at 11:03
  • Part of me often thought they would appear to flinch or shield their eyes because of the high-intensity light sometimes fired at them. Burst Stream of Destruction could damage your eyes AND your life points. – user38352 Mar 20 '18 at 8:41

My best guess is immersion, like if you're playing a vr game and you're about to get attacked or something and flinch a bit, let's be honest here though it's just to make the duels dramatic. (I'm talking about the first and second series')


There are holographic technologies that allow you to "touch" holograms using a machine that applies pressure to anything that touches the hologram.

Maybe the machines Kaiba made with the colourful lights, are able to do that, in a minor scale that is not harmful.


It is called solid vision. They are not exactly holograms but more like an actual things with conscience as you can see the characters interact with them quite often. In DSOD we see Kaiba implementing a much more realistic,powerful version of it. But honestly,they never explained how it works. In Arc-V too this can be seen.

  • Please include relevant sources/references. – W. Are Aug 28 '19 at 4:16

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